When Activision purchased RedOctane in 2006, the company expressed strong interest in bring the Guitar Hero series to "every significant new format" in order to take advantage of the next generation of consoles. The Xbox 360 version was announced on September 27, 2006 at Microsoft's X06.[16] Dusty Welch of RedOctane stated that the Xbox 360 "provides an incredible platform for facilitating downloadable content" due to the integrated hard drive on the console. The Xbox 360 version of the game included 10 exclusive songs and additional content available for purchase through the Xbox Live Marketplace.
The Xbox 360 version was released on April 3, 2007 in North America and Australia,[20] and then on April 6, 2007 in Europe, only as a bundle containing the game and a wired Gibson X-Plorer guitar controller; this bundle was priced at US$89.99, US$10 more than the PlayStation 2 version (a common occurrence among current-generation and last-generation releases of the same games). It was released as a stand-alone game for the Xbox 360 in the UK on January 25, 2008.
Guitar Hero II was originally announced for the PlayStation 2 on April 17, 2006. A demo version of the PlayStation 2 version of Guitar Hero II was released with issue #110 of Official PlayStation Magazine on October 5, 2006. Features of the demo included four playable songs on four difficulty levels for single player and co-op modes. Demo releases do not feature the ability to flip the notes for left-handed players. Demo versions feature the songs "Shout at the Devil", "You Really Got Me", "Strutter" and "YYZ". The demo featured slightly different note charts than the final release for some of the songs.[citation needed] The retail game was released for the PlayStation 2 on November 7, 2006 in North America, November 15, 2006 in Australia, and November 30, 2006 in the United Kingdom and Europe. It was released as both a stand-alone game and as a bundle containing the game and a cherry Gibson SG guitar controller.
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